
Unity Assets Bundle Extractor Install It Separately
It can create standalone mod installers from changes to. Assets and AssetBundle files. To access it, you have to download it from GitHub and install it separately from.Unity Assets Bundle Extractor is an editor for Unity 3.4+//2018. Baldi's Basics Modding Guide Signup Login ModsNOTE: This tool is extra functionality to Unitys standard functionality. ( Which I linked here ) But it's kind a difficult way, because you export them from a 'Texture2D' file (which is easy), but then you have to organize them (which is an extreme pain in the butt to do, and why the Cuphead Section on tSR lacks a lot sprites. The tutorial I seen for ripping sprites from Cuphead uses Unity Assets Bundle Extractor.
Unity Assets Bundle Extractor How To Mod The
So here's how I do it.To modify textures, you're going to need to download UABE (Unity Assets Bundle Extractor). Well, I suck at making tutorials, so I'll just make this text guide. Join us! Our away homes on the interwebs:To create shortcuts to your favorite games!↺11 The Legend of Zelda: Breath of the Wild (WiiU)+4 The Legend of Zelda: Breath of the Wild (Switch)Everyone's been requesting me to make some kind of tutorial on how to mod the game. GET EXPANSION PASS NOW Purchases made on the website will be added to your account.And creators, since 2001. TRAILER SET STRUCTURE NEW CARDS GET EXPANSION PASS NOW logo. Custom MonoBehaviour types also are supported.asset.
Before you open these however, if you're modding a version that's 1.3 or greater, a window will pop up upon opening a. Now there are 4 files (5 if you're modding versions 1.3 and up) that you can open in this directory: sharedassets0.assets, sharedassets1.assets, sharedassets2.assets, sharedassets3.assets, and sharedassets4.assets (plus sharedassets5 if on versions 1.3 and up, including sharedassets6 if in versions 1.4.1 and up). Then navigate to the Baldi's Basics copy you just made, and go to the folder called BALDI_Data. In UABE, in the top left, click File, and then Open. Otherwise it will NOT work.Once you have UABE up and running, make a copy of your Baldi's Basics directory that you can use to mod the game.

Now that you have everything sorted, click on the very first thing that you see with the type "Texture2D." Then scroll down until you find the very LAST thing with the same type. If the column is too small for you to be able to read the file types, click on one of the lines next to the "Type" option and drag it out so you can see.This next step is important. As you can see, the asset types are in that column below the word "Type." You may have noticed that each sorting option is separated by lines. At the top, there's a button somewhere that says "Type." Around there, you'll also see a button that says "Name." Click on "Name" first, and then click "Type." Everything in the window is now sorted by type, but also alphabetically, since you clicked on "Name" first. The first thing you need to do is sort all the assets in this new big window by type. (There's only one texture in this one as well.)Sharedassets5 (1.3 and up) - Secret ending assets.Sharedassets6 (1.4.1 and up) - TestRoom assets. (There's also only one texture in this one.)Now the question is, how do you modify the textures? Well, I'm getting to that.
Next you have to make an empty folder, and name it something (preferably the same name as the sharedassets file you're editing for convenience's sake). Now don't click ANYTHING else in that list, or else you will deselect all of those textures. Everything should now be highlighted blue.
Once it's done, go to your folder, and ALL of the textures in that sharedassets file should be there. A loading bar may briefly come up. The explorer window should pop up now you need to click on the folder you just made ONCE so it's highlighted in blue.
You may also need Microsoft. You can download with the link below. I use paint.net, since I can put all of the textures into one window and scroll through them at the top. You'll need some kind of image editor that supports transparency, and preferably can open up multiple files at the same time.
Pdn, make sure you change that to. Although if you do use paint.net, if the save screen comes up and the type at the bottom says. But you don't have to use paint.net, you can use something else like Photoshop. You'll have to look up a tutorial on how to use paint.net, since I won't be explaining it here.
Now it's time for the fun part: putting them into the game! Putting the textures into the game is similar to exporting them, so it's not that hard. (majority of these don't need this if you're modding 1.4.3 due to them being full rects) Once you've finished editing your textures, save everything. You want to do this so you can prevent cropping issues with the texture, since anything too much outside the range will get cut off. Then, get rid of the existing sprite and keep the new one (assuming they're on separate layers).
A window should come up telling you what files will be replaced. Just like before, click your folder, press select folder. The explorer window will show up again. Click Plugins, choose Batch Import, and then press OK.
The explorer window will come up once again. Next go to File, and then Save. All of your textures will be replaced after it's done.
Then drag the modified sharedassets file into the BALDI_Data folder. Then rename it to something like "sharedassets2 (backup)". Copy the original asset file you just made, and paste it in the main directory. Go to the explorer window, and then go into BALDI_Data. Then close out of UABE (it's important that you do this or else this next step won't work). Save it in the main folder.
You'll have to make an account first though. If you feel like doing this and have some extra space on your hard drive, you can download it using the link below. You actually need to install Unity to modify the sounds. If you already deleted the folder with your textures, you can restore them from the recycle bin, assuming you didn't empty it.Modifying sounds is A LOT harder than modifying textures. If the custom textures show up, then congratulations! You did everything right! If some textures show up incorrectly, Then you can just go back to the folder with all of your textures, modify them, and then reimport with UABE, and create another sharedassets file. Click "Replace the files in the destination," and then once it's done, launch the game.
